⏳ Long Running Tasks

If you have animations with large numbers of armature bones being animated in them, then expect long run times on the ArmatureLink module as it will have to re-write them all. TLDR: If its still showing as processing and you can see disk activity, then it is not hung as it may appear to be, just let it run, and come back to it in a few minutes

Actually Hung Tasks

If you ever do have do run into a fully hung task run (most common occurrence cause so far is having multiple DSUs with no modules in them), then is is important that you CLOSE the unity project window.
Do NOT try and exit play mode as doing so risks causing corruptions to your avatar.
Once you have closed the project open it again, you will get this prompt

unity-re-open-error

Click the ‘Close’ option and then reopen the project once more. This will get you back to how things were before the error occurred.

Custom Base Animator Not Working

If your custom base animator set in the Advanced Settings section, is not loading in as expected,

aas-base-controller

ensure you have pressed the Create Controller followed by the Attach created Override to Avatar buttons under the Advanced Settings section of your the CVR Avatar Component

aas-base-controller-create-attach

warning
It is not recommended to inject a base animator this way as you will have to manually add new features that come with updated CCKs to your controller by hand.
The best way to add in custom layers is via use of a DSU with a FullController Module

Magica Cloth 2 Support script error

I you get a script error related to CVRFuryMagicaCloth2Config.cs, please use the remove option next to its entry in the Tool Setup window, install magica cloth 2 from the unity store and then click the install option again in the Tool Setup window, this should resolve the issue.